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Adventures in Middle-Earth: Eaves of Mirkwood and Loremaster's Screen

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Adventures in Middle-Earth: Eaves of Mirkwood and Loremaster's Screen

The Eaves of Mirkwood is an introductory scenario for Adventures in Middle-earth. It comes with pre-generated characters, maps, and features streamlined versions of the Adventures in Middle-earth rules. It's perfect package to introduce a new group to the game. The Eaves of Mirkwood is a self-contained adventure, which should take roughly three hours to play, depending on your group's style. Perfect for a single evening's gaming session. Showcasing the key additional rules that Adventures in Middle-earth adds to 5e, Eaves will take your group on a trek using the Journey Rules, they'll parley with a potential patron using the Audience Rules, and try out 5e combat in Middle-earth, with all the peril that comes from having no easy access to spell casters or healing potions! Your players will also get to dine with Dwarves, blow smoke rings, battle Goblins (and worse), and maybe even meet a very special Wizard. It's also packed with advice on bringing the Middle-earth roleplaying experience to your table. The great part is, if you want to try out Adventures in Middle-earth you don't need the Adventures in Middle-earth Player's Guide or Loremaster's Guide to run it. They would certianly be useful, but if you want to try out Adventures in Middle-earth for the first time, you just need the 5e rules.

$10.13

Original: $28.94

-65%
Adventures in Middle-Earth: Eaves of Mirkwood and Loremaster's Screen

$28.94

$10.13

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The Eaves of Mirkwood is an introductory scenario for Adventures in Middle-earth. It comes with pre-generated characters, maps, and features streamlined versions of the Adventures in Middle-earth rules. It's perfect package to introduce a new group to the game. The Eaves of Mirkwood is a self-contained adventure, which should take roughly three hours to play, depending on your group's style. Perfect for a single evening's gaming session. Showcasing the key additional rules that Adventures in Middle-earth adds to 5e, Eaves will take your group on a trek using the Journey Rules, they'll parley with a potential patron using the Audience Rules, and try out 5e combat in Middle-earth, with all the peril that comes from having no easy access to spell casters or healing potions! Your players will also get to dine with Dwarves, blow smoke rings, battle Goblins (and worse), and maybe even meet a very special Wizard. It's also packed with advice on bringing the Middle-earth roleplaying experience to your table. The great part is, if you want to try out Adventures in Middle-earth you don't need the Adventures in Middle-earth Player's Guide or Loremaster's Guide to run it. They would certianly be useful, but if you want to try out Adventures in Middle-earth for the first time, you just need the 5e rules.

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